Astral Plague started as a class project (which you can read about here), but quickly became a project my team and I were passionate about. The challenge, however, was we wanted to go make major changes and go bigger than we did with our Unity version.
This meant we needed to make a major change to meet our project goals, requiring a transition to Unreal Engine 5.
I spearheaded this development organizing a new project, repository (running an AWS server), and recruiting team members to assist with this project.
I am responsible for directing the game's development, screening potential team members, and ensuring deadlines are met.
Note: I am listing this role as "Game Director" due to what my role entails, by no mean am I equating work to that of a AAA game director as they are quite different.
Developing core gameplay features using Unreal Engine Blueprints and C++ code.
This game is in active development.
If you want to look at the latest version of the project please defer to the GitHub Repository